Hi, Iām Paul.
If you know me itās probably as the designer of My Life with Master. Or possibly as the designer of Bacchanal, which Michele Gelli adapted (into a card based game) as Bacchanalia. Or maybe from me running the #Threeforged game design challenge in 2015.
I really like your stated Wynwerod focus on actual play, and thatās why I created an account. It was always the best part of The Forge.
For the past two years Iāve been way deep into journaling games. Iāve played dozens of them and wrote a zine for Zine Quest this year called The Ink That Bleeds thatās about playing them. I have a collection on itch.io here of all the ones Iāve played, but Iāll put the most recent ones in a matrix below. (The matrixes are great.)
Iāve also been playing (as a player, not GM) my own game The Clay That Woke with an online group, and having a good time. Itās so awesome to get to play your own game, not run it. Weāre five or six sessions into it as an ongoing game.
And I recently ran my own game A Viricorne Guide for the first time and had a really good time. I designed and wrote and did graphics and layout and published A Viricorne Guide in a week for the #RPGenesis jam in 2019 while my wife and son were away visiting relatives. 5000 words in a week. Doing it was like a fever dream.
I moved across the country, from the suburbs of Detroit to Denver, Colorado, in November 2018, and in the years between then and now I ran occasional playtests and iterated a couple of games I was working on, but they never really came together for me and I never published them. But then running A Viricorne Guide for the first time a couple of weeks ago really restored my faith in my design instincts. It was so easy to run, and everyone had so much fun.
Anyway, hereās that matrix of what Iāve played lately (and one I plan to play soon). Iām glad to talk about any of them.